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Table of Contents
Quests
Main quests
SteinTasche Questlines
This page outlines the principal questlines and associated quests available in the SteinTasche region of the Oleanna system.
The player's journey typically begins with Start sequence and progresses through Get to Oleanna and What's next?, which then opens up several branching paths and major questlines detailed below.
Major Questlines
Questline: Ancient Ruins
<!– Explores forgotten technology and mysteries. –> * Mild disappointment delivery * Into the subspace * Activation of the old machinery * Guardian core * Ancient access point
Questline: Bureaucratic Apocalypse
<!– Deals with the potential collapse and restructuring of local governance. Likely branches from the Expansion Committee storyline. –> * Who is making decisions? * Budgeting * Construction services * Unification * Expansion!
Questline: HK Bots & The Directory's Legacy
<!– Confronts the HK-Bot catastrophe and its origins. Connects to Access the gate leading to Gadolinium Gardens. –> * Mad robots * Lost retranslator * Relics of The Directory * Nomad's advice * The Factory * Newborn massacre * Responsibilities not taken * Second chance? * Retribution
Questline: SteinTasche Politics & Intrigue (The "Explosion" Arc)
<!– A central storyline involving the Expansion Committee, local power brokers, and ideological factions. Appears to be anchored by Questline Explosion questline and the pivotal What do you do here? node from the graph. –> * 1. Interview with local Comitee * 2. Debt to Antibiotik * a) Antibiotik Sub-Arc: * 1) Infiltrating the mystics * 2) Anarchist debts * 3) A glass of portwein * 4) Traitor gator * 5) Public services * b) Comitee Sub-Arc (branching from/parallel to Antibiotik): * 1) What do you do here? * 2) Scrap mommy * 3) Unexpected Mediation * 4) Expected Meditation * 5) Domestic affairs * 3. Friendly dinner * 4. Active brainstorming <!– Quests from the graph that seem to fit this broader “Explosion” arc but not explicitly listed in your hierarchy: –> * Establishing order * Forgotten legacy * Nerve-wracking studies
Questline: Wandering Lights
<!– A mysterious storyline potentially involving unexplained phenomena. –> * Shines and doesn't burn * The wandering ritual`
Questline: Mom, Dad and Me (The "Escapism" Arc)
<!– A personal drama intertwined with themes of escape and underworld dealings. –> * Escapism trafficking * Khop-Khlop * Golden Pony * The Nerd * The Whore * The Dealer * Happy family * Contemporary family`
Ungrouped / Key Transitional Quests
<!– These quests may initiate major arcs, bridge storylines, or represent significant early progression points. –> * Start sequence * Get to Oleanna * What's next? * Unexpectedly useful`